Seasons & Episodes
Why Are We Here?
The first episode of Red vs. Blue introduces the main characters, and poses the all-important question, why are we here?
Red Gets A Delivery
The Reds get a new piece of equipment, and Grif has a problem with its name.
The Rookies
The Red and Blue armies get new recruits.
Head Noob in Charge
Caboose is given the job of "guarding the flag". Donut goes to the store.
The Package is in the Open
Donut returns from the store with a surprise.
1.21 Giga-Whats??
The Blues go through the teleporter. The Reds get the upper hand.
Check Out the Treads on that Chick
While Church and Tucker lament their current situation, Caboose hops into the tank.
Dont PH34R the Reaper
Grif and Simmons flee as Caboose's trigger happy firing has dire consequences.
After Church
The cavalry arrives, and Caboose gets stuck.
Shadow Of His Former Self
Tucker requests reinforcements, and gets more than he bargained for.
Knock Knock. Who's There? Pain
Tex assaults the Red Base, injuring donut and knocking out Grif and Simmons.
Down, But Not Out
Church reveals that Tex was his former girlfriend and the Red Team airlifts a severely injured Donut back to headquarter
Human Peer Bonding
Simmons and Grif guard Tex while Church explains to the Blues about Tex's AI.
Roomier Than It Looks
The Blues fake an attack on the Reds in order to free Tex and inadvertently get Sarge shot in the head.
How The Other Half Lives
Sarge and Church meet up in the spirit world and talk about the afterlife until Sarge is revived by Grif.
A Slightly Crueler Cruller
Donut returns with new armor, and Lopez finally speaks.
Points of Origin
The origin points here.
SPF 0
Church tries to warn the Red Team of Tex's impending attack.
Last One Out, Hit The Lights
The final episode of Red vs. Blue season one.
Everything Old Is New Again
Episode 20 introduces the character Doc to the Blood Gulch, and to the Blues.
Motion To Adjourn
The Blues fend off an attack from the Reds, the Reds fend off themselves.
Red vs Bleu
The Blues surrender and sacrifice Doc, the Reds sacrifice Grif’s self-esteem.
The Joy of Toggling
Doc distances himself from Grif, the Blues make a discovery.
Sweet Ride
The Blues almost accidentally toggle Sarge to death.
Last Words
Doc makes an impression on Sarge while the Blues try to fix Church's switch.
Nobody Likes You
When the Reds try to make a deal with the Blues, one soldier gets stuck in the middle.
Nine Tenths of the Law
Donut gets to know the other members of Red Team better, while Church makes a strategic error - listening to Caboose.
In Stereo Where Available
The Blues try to control Lopez, while the Reds set out looking for a little payback.
The Last Episode Ever
In the series finale of Red vs. Blue, Grif and Donut mourn their loss.
Radar Love
Sparks fly when Lopez and Sheila meet, but the unexpected return of a former ally changes everything.
I Dream Of Meanie
Tex tries to explain her mysterious return, while Sarge looks for a volunteer for a special project.
Room For Rent
Church and Tex venture into Caboose's mind to search for O'Malley.
Me, Myself And You
Church and Tex continue their search while Tucker, Sheila and Lopez approach Red Base.
An Audience of Dumb
Lopez serenades the Red Team to get them to shut off their radios and O'Malley infects Doc.
Aftermath, Before Biology
Doc discovers a strange vehicle and Grif has an operation.
What's Mine Is Yours
Simmons and Grif bicker over surgery while Sarge discloses that Lopez is hiding secret plans.
Blunderball
Grif and Donut undertake a secret spy mission and Donut overhears Doc/O'Malley making plans.
Dealer Incentive
Blue Team interrogates Donut then Church possesses him in an attempt to trick Sarge.
K.I.T. B.F.F.
In the final episode of season two, the battle for Blood Gulch moves beyond just Red versus Blue.
Best Laid Plans
In the first episode of season 3, the Reds and Blues find themselves scattered across the universe as they attempt to hu
Visiting Old Friends
Sarge and Caboose try to escape from a bizarre battle between two groups of unknown Red and Blue soldiers.
Let's Get Together
O'Malley sets his evil plans in motion, while the Reds and Blues debate their next move.
You're The Bomb, Yo
Church and Grif get used to life on the inside, while Simmons and Donut attempt to reprogram the teleporters.
Make Your Time
The Reds and Blues must work together to stop O'Malley and disable the ten megaton bomb inside Church's body.
We Must Rebuild
Grif and Simmons try to make sense of their new futuristic surroundings, while Caboose helps Donut with an important dis
New Toys
Sarge and Donut attempt to fix the Warthog while O'Malley and Lopez inspect their new home.
The Greatest Episode Ever
(Episode 45.9) Available only to sponsors or on the Season 3 DVD and produced solely by Gustavo Sorola while the rest of
We're Being Watched
O'Malley and Lopez receive an unexpected visitor, and the Reds intercept a transmission from an old adversary.
It's A Biological Fact
The Reds and Blues meet up with Tex and plot ways to infiltrate O'Malley's compound.
Heavy Metal
Sarge and Tex lead an offensive against O’Malley, with Caboose doing some heavy lifting.
Roaming Charges
Church seeks help from an ancient computer, while the Reds search for the missing head of Lopez.
Silver Linings
The computer completes the teleporter and reveals its name to be Gary. Church teleports back to Blood Gulch shortly befo
Episode 50 Part 2
Church discovers the event of the past are hard to change, and even harder to believe.
Have We Met?
Church’s travels through time lead him into an unexpected temporal loop of confusion.
Let's Come To Order
Tucker shows off his new bling while the Reds monkey about.
Hello My Name Is Andrew
The Reds debate the source of an incoming distress signal while Caboose introduces everyone to his new friend.
Defusing The Situation
Church tries to placate Andy, and Grif gets the wrong idea.
Calm Before The Storm
O’Malley and Lopez begin their attack… their very, very slow attack.
The Storm
Church tries to figure out the prophecy of the “Great Destroyer” as O’Malley’s Robot Army inches closer.
Familiar Surroundings
Grif has a hard time coming to terms with the Red team's unexpected return to Blood Gulch; meanwhile back on Zanzibar, C
Hunting Time
Tex, Tucker, and Church search for the big thing while Sarge tries a new strategy to get Grif down from the ledge.
Fight or Fright
Simmons is frustrated that Sarge won't believe he saw a tank while the Blues send in bait to lure the alien into a trap.
Fair Competition
Donut finds competition in his attempt to become the Reds new second in command while Caboose introduces the blues to th
Lost in Triangulation
The Blues continue to try translating what the alien is saying, while the Reds continue Sarge's right-hand-man contest.
The Hard Stop
Tucker tries to teach the Alien how to speak English while Donut keeps Simmons away from the Red Base.
Previous Commitments
The Blues find someone to translate the Alien language while Simmons mounts an assault on the Red Base.
Looking For Group
Tucker, Caboose, Andy and the Alien prepare for a dangerous quest while Grif tries to talk Simmons out of killing all th
Exploring Our Differences
Simmons takes Grif hostage while Church has a heart to heart with Tucker about his dangerous quest.
Setting A High Bar
Donut and Sarge investigate Grif’s kidnapping, while the Quest team arrives at the burning planes to face a demon.
Getting All Misty
Sarge’s rescue attempt goes awry while the Quest team uses Tucker as bait.
Talk Of The Town
The Quest team arrives at the freezing planes while Church negotiates a surrender with Donut.
Sneaking In
Tex storms the Freezing Planes base while Donut explains to Sarge and Grif how he led the greatest military operation ev
You Keep Using That Word
Sheila gets mad over Church’s new fleet while a new Spartan creates an obstacle for the Quest.
Getting Debriefed
Simmons comes back to the Red Base while the Quest team return from a disastrous encounter.
Under The Weather
At the Blue Base, Tucker becomes ill and while at the Red Base, Simmons meets resistance from Donut and Grif.
Right To Remain Silenced
Simmons attempts to report the Blue's plans, while O'Malley, Doc, and Lopez return to the gulch.
Things Are Looking Down
Sarge, Simmons, and Grif race towards the Blue Base, while Donut attempts to communicate in Spanish.
Two for One
Doc examines Tucker and the Reds discuss the appropriateness of hand to hand combat, sniping, and nuclear warfare.
The Arrival
Doc and Church discuss Tucker's pregnancy, while Andy plays Command's message for the Reds.
You Can't Park Here
It’s the happy day for the Blood Gulch crew as new arrivals upset everything.
Got Your Back
As Church argues with Simmons and Grif, a tapping noise begins to sound from the ship. Sheila abruptly leaves, forcing C
Baby Steps
Church attempts to call Vic for reinforcements, but is stalled by an elaborate answering machine system. Meanwhile, the
Sibling Arrivalries
Grif's newly arrived sister gets acquainted with her new friends.
The Grif Reaper
As Caboose attempts to see the new Red soldier using the sniper rifle, Tucker wakes from his coma. Sister explains to th
In Memoriam
A very depressing funeral takes place at Blood Gulch Outpost #1, with everyone sharing eulogies.
Strong Male Figure
Church and Tucker admire the new abomination, while Grif reveals to Simmons that Sister is colorblind.
Yellow Fever
In order to keep her safe, Grif confronts the Blues and convinces them to take Sister.
Brass Tacks
Now on the Blue Team, Sister gets a tour of Blue Base and meets its members.
The Nesting Theory
The Blues are attacked by an angry Tex, while Grif and Simmons decide to enter the cave to look for Sarge.
Spelunked
Sarge and Donut go adventuring in the caves, while Tex and Sister have a little chat.
The Haystack
While the Blues decide to reboot Sheila, Grif and Simmons look out for bats and snakes.
Terms and Provisions
While Sarge and Donut find an unconscious Simmons underground, Church and Tex help Caboose with his womanizing skills.
Missed Direction
As the Reds find Grif, who claims that he was questioned by his captors, the Blues execute their plan.
Where Credit Is Due
The Blues decide to transfer Sheila's intelligence program to the ship's on-board computer. Meanwhile, Grif recounts his
Biting The Hand
While Tex tells the Blues about her adventures with York, the Red team discover a surveillance system in the cavern.
Tucker Knows Best
After giving his son, Junior, some life lessons, Tucker, along with Church and Tex, go investigate the Red base.
Loading....
The Reds decide to take control of the deserted Blue base. Meanwhile, Sheila, now uploaded into the ship, tells Caboose
The Wrong Crowd
While Simmons hears an echo in the cavern and leaves to investigate, Tex interrogates Church.
Uncommunicado
While the Blues are ambushed by Wyoming and Gamma, the Reds find Andy, who tells them that Omega has infected a revived
Same Old, Same Old
While Caboose leaves Sheila to go rescue his teammates, Tucker finds out that Wyoming has the ability to time loop.
Repent, The End Is Near
As Omega begins his master plan, the Wyoming clones wreak havoc in Blood Gulch.
Why Were We Here?
In the finale of The Blood Gulch Chronicles, the Reds and Blues attempt to stop Omega at all costs, before he is able to
Reconstruction (1)
Project Freelancer sends a Recovery Force to Outpost 17-B in hopes of finding out what happened there.
Reconstruction (2)
Agent Washington arrives at Blood Gulch and is greeted by some familiar faces.
Reconstruction (3)
Wash searches out Caboose hoping for his help in finding the Meta
Reconstruction (4)
Caboose helps Wash in pursuit of the elusive Meta.
Reconstruction (5)
Caboose and Church help Wash when he encounters resistance from others in his investigation.
Reconstruction (6)
Wash attempts to recover the Delta AI contained in agent South Dakota
Reconstruction (7)
The one where everybody enjoys the exposition.
Reconstruction (8)
Wash continues his search for the Meta.
Reconstruction (9)
Sarge sets out on an important mission.
Reconstruction (10)
Washington is forced to confront the Reds.
Reconstruction (11)
Meta unleashes a vicious attack.
Reconstruction (12)
Church tries to explain his unusual condition to Wash.
Reconstruction (13)
The team tries to secure a vehicle for their upcoming assault on Command.
Reconstruction (14)
When the vehicle acquisition goes awry, Wash is forced to take matters into his own hands.
Reconstruction (15)
The team is forced to split up in order to infiltrate command.
Reconstruction (16)
Wash explains the origins of Project Freelancer while Church struggles with the images he's receiving from the Epsilon A
Reconstruction (17)
The Reds continue their industrial espionage while Church copes with recent revelations.
Reconstruction (18)
Under attack from Recovery agents, the Reds and Blues regroup and begin to hatch their final plan.
Reconstruction (19)
Agent Washington confronts the Meta and the Director of Project Freelancer.
Don't Get Me Started
Sarge attempts to intimidate the Blues by announcing the Red's imminent attack. Grif reasons that killing Caboose would
Free Refills
At Blue Base, Caboose appears to talk to Epsilon about his adventures in Blood Gulch with Sheila. Sarge is looking for S
Visiting Hours
The Reds are out looking for Donut, heading over to Blue base. Donut confronts Caboose and tells him that he has an impo
Catching Up
Donut tells Caboose about what happened to him after he was relocated from Blood Gulch, including his debriefing by the
Local Host
After Washington hangs up on Caboose, Donut offers to help him with his project and mentions that the Red team's undergr
One New Message
Epsilon's storage unit suddenly opens up, and the figure of Delta is seen. He explains that Epsilon chose this form beca
Bon Voyage
Outside the Red Base the team of Caboose, Sarge, and Grif prepare to leave for Donut's given coordinates while Grif ques
Directions
Back at Blue Base, Simmons discusses the mess Caboose has made in his project to build a new body, and mentions how nobo
My House, From Here
Grif crashes the jeep into the vehicle driven by the person who was trying to guide them out. As Sarge berates Grif, it
Lay of the Land
Shortly after Simmons asks Lopez for explosives, Donut comes back from investigating Blue Base for parts, mentioning off
Dumb Cop, Bad Cop
While Grif and Sarge scavenge various jeeps for parts, Grif notes that all of the radios are either broken or have been
Well Hello
Caboose's sneaky antics have aroused suspicion among the Desert dig team.
Called Up
Tucker attempts to explain the situation to the Reds.
The Installation
Simmons and Lopez try to hold their ground, while the desert team members find themselves in shifting sands.
Watch the Flank
Epsilon Church takes charge of the escalating situation at Sandtrap, while the reds back at Valhalla have their hands fu
Retention Deficit
Church is having a little trouble with the "out of the box" experience.
Trust Issues
Things start to shake up on Sandtrap, while the Reds at Valhalla spring into action.
Hang Time
Church learns that with great power, comes great responsibility... also a wicked left hook.
Think You Know Someone
The Valhalla squad continue their escape attempts while the Reds, Aliens & Caboose all chase after CT in a three-way rac
For Those Of You Just Joining Us...
Medical Officer DuFresne (Doc) arrives at Valhalla after Simmons had requested a medic from Command. Doc is initially ha
Drink Your Ovaltine
As Sarge makes preparations to call Simmons to get his take on Epsilon Church's visions, Doc recovers and wakes up at th
Upon Further Review
Doc informs Washington that the Meta is physically healthy, although having serious problems with his armor. In the dese
Recovering One
Epsilon-Church finds the gap in the Valhalla wall caused by the warthog, and continues to follow the reds. At the base,
Fourth And Twenty
The Reds return to the desert to find Caboose being threatened by the aliens as a result of Epsilon-Church going missing
Towing Package
Washington and The Meta plan to interrogate Doc after they pull him out of the wall with an anchor but it does not go as
And Don't Call Me Shirley
Having set the piece of wall containing Doc back up vertically, Washington again attempts to interrogate him. After bein
Perusing The Archive
The episode starts with Church and Caboose entering the Freelancer base and having F.I.L.S.S activate the tutorial tour
Backup Plans
Agent Washington and Meta are still trying to get Doc out of the piece of wall. They throw a couple grenades and it fina
This One Goes to Eleven
F.I.L.S.S. starts to sound the alarms stating there is a security breach on level 'Alpha.' Tex soon chases the Reds out
Restraining Orders
Tex is bashing Church's original blue body with the Monitor body he had been using until recently. Caboose talks to F.I.
Snooze Button
Church is in Recovery Mode since Caboose activated armor lock and disabled their movement (except him because his Mark V
Battle of the Exes
Washington, the Meta and Doc gather near the Epsilon unit, which Washington realizes is empty due to the AI being moved
Reconfiguration
The Meta finishes configuring the old Epsilon unit into a capture unit. Out of curiosity, Doc asks Washington if they co
Check Your Local Listings
Tex and Simmons are trying to obtain information from F.I.L.S.S. when Epsilon-Church walks in. When Church explains that
Standardized Testing
After dispatching the guards by her lonesome, Tex and Epsilon-Church arrive at the Freelancer base. Church has another f
Tenth Percentile
Informed by F.I.L.S.S. that the storage facility contains backups of Project Freelancer data, Simmons has her restore th
Rally Cap
Washington, Doc and the Meta arrive at the freelancer base where they discover Epsilon unconscious and fall into a trap
Reunion
Wash start waking up after he was unconscious by Tex's attack. On seeing her approach, Wash crawling toward his weapon,
n+1
Finale to Revelation.
Rounding Error
The episode begins with Church giving another monologue which is repeatedly interrupted by Tucker's callings. Church goe
The Twins
The episode begins where the last one left off, with the Director and the Counselor discussing the system. The view then
Number One
North and South are saved by "Number One," and North gets wounded. In the meantime, Church gets shot by the Reds in orde
Evacuation Plan
Church tries to explain how things are supposed to be in Blood Gulch, but the Reds don't believe him. His sincerity even
Realignment
The episode begins at the top of Blue Base. We see Church limping back to Blue Base. Caboose is standing at the door and
Familiar Feelings
At Blue Base, Church tries to get information from Caboose about the special forces soldier. However, because of Caboose
Case File 01.045
While Wash tries to console Connie (Agent CT) after a failed mission, Tucker tries to teach Caboose and Church how the d
Shaking the Foundation
Sarge creates another Spanish-speaking robot (presumably Lopez) as the Reds discuss what duties the robot will have. Dur
Captive Audience
Simmons becomes jealous by all the attention Lopez is getting. However, Lopez questions the pattern of the recent earthq
Introductions
The new Freelancer, Agent Texas, battles Agents Maine, Wyoming, and York in a 3 on 1 training match, while the other fel
Lifting the Veil
After an intense battle in the training arena, the 4 agents involved become injured, especially York. When the other Fre
Mid-Game Substitution
After being electrocuted, Simmons awakens inside the cave, only to see his ankle chained up and Lopez standing in front
Planning the Heist
The Freelancers plan their mission to infiltrate the 100 story building.
Son of a Bitch
The Blue Team discuss which Red soldier they will kill, in order to even the teams. After much pointless discussion, Tex
The Sarcophagus
Team A secure the Sarcophagus and make their great escape.
Hell's Angel
As Epsilon attempts to get some one-on-one time with Tex, Sarge comes up with a plan to deal with the seismic activity.
Spiral
After fixing the tank, Tex talks to Church about her origins. Meanwhile, Team A fight their way out of the city streets
Labor Pains
In order to obtain a bomb, Grif harshly insults the Blues. As a result, Tex reveals her bomb to the other Blues. She use
Whole Lot of Shaking
As the seismic activity of the earthquakes begin to rise at an alarming rate in Blood Gulch, the Reds and Blues prepare
Hate to Say Goodbye
As Blood Gulch begins to tear apart, Epsilon says his final goodbyes to Tex, now understanding her true purpose. He is s
Revenants
As York and his A.I., Delta, attempt to pick a lock, Caboose and Sarge bring Epsilon up to date on recent events that le
Heavy Metal
Due to York's failure to open the "Ieader's hangar", Carolina and her team, consisting of: Washington, North Dakota, Sou
Follow the Leader
As Carolina regroups the Reds and Blues, C.T. negotiates with the enemy. Meanwhile, the Freelancers travel to a new loca
Turbulence
While the Reds and Blues make a pit stop at Zanzibar, the Mother of Invention battles it out with the Insurrectionist fl
The New Kid
After their return from their mission at the UNSC Space Recycling Station, North Dakota introduces his new A.I., Theta,
What's the "I" Stand For?
At the Wind Power Facility, Carolina and Washington continue their investigation on the Director's whereabouts and discu
Oversight
After discovering C.T.'s location, the Director sends Carolina on a mission to retrieve C.T.'s armor. Meanwhile, York, N
Fall From Heaven
The Reds and Blues are on the road again, and Project Freelancer prepares for a little payback.
Fighting Fire
Fighting fire with fire.
C.T.
Project Freelancer sends in the big guns for some repo work.
Out of Body
The Reds and Blues make some interesting discoveries.
Out of Mind
Carolina faces past demons while Church rides shotgun...ish.
Greenish-Blue With Envy
The Reds and Blues return home. Meanwhile, Carolina attempts to obtain some additional A.I.
New and Improved
Carolina goes under the knife and prepares for her A.I. implantation.
Three's a Crowd
Carolina and Tex face off. Meanwhile, Sarge and Simmons come across some old friends.
Happy Birthday
Tex checks up on Carolina. Meanwhile, the Director performs some experiments on the Alpha, in order to create his latest
Remember Me How I Was
Epsilon attempts to get some answers from Carolina. Meanwhile, Tex discovers some interesting information.
Change of Plans
The Reds and Blues quarrel with Carolina and Epsilon about their plans to kill the Director.
Party Crasher
Agent Texas initiates her attack on Project Freelancer.
Reckless
Epsilon and Carolina arrive at the Director's secret location. Meanwhile, the Reds and Blues get a pep talk from Doc.
True Colors
The Reds, Blues and Carolina have their ultimate battle against the army of Tex robots.
Don't Say It
Carolina and Epsilon confront the Director and come in terms with their past.
One-Zero-One
In an unknown location, Washington is heard creating a journal entry. Admitting that it has been a while since doing one
Get Your Tucks in a Row
Wash and Caboose leave for Blue base to confront Tucker. Meanwhile, the Reds discuss a dilemma about their base.
Barriers to Entry
Sarge lays down a few ground rules regarding his personal space, while Wash comforts a sad Caboose.
Heavy Mettle
While depressed over the departure of his best friend, Caboose comes across something mysterious.
A Real Fixer Upper
As Washington and Tucker begin work on the communications tower, Sarge activates Red Team's newest addition.
S.O.S.
The Reds and Blues work together to repair the communications tower. Afterwards, Caboose introduces his new friend.
Can I Keep It?
The Blues get acquainted with Caboose's robotic pet Mantis, Freckles. Meanwhile, Sarge orders Grif and Simmons to recon
The Grass is Greener. The Blues are Bluer.
Grif and Simmons execute their reconnaissance on Blue team.
A House Divided, Then Multiplied
Sarge overreacts over Simmons' departure and prepares a counterattack. Meanwhile, Washington and Tucker butt heads.
Long Live the King
Tensions arise between the Red and Blue teams.
Worst Laid Plans
While Caboose gets accustomed with his new position, the Reds divulge a plan to eliminate Freckles.
Finders Keepers
Sarge, Grif, and Doc discover some interesting things inside the ship.
+1 Follower
Simmons brings a source of social media to the canyon, while Lopez and Lopez 2.0 are given important information.
Reconciliation
Donut cleans the Red base, while Wash and Tucker have a discussion over leadership.
Neighborhood Watch
Wash gives Caboose a present, while the Reds complete their construction on their Mantis.
FAQ
Felix, the orange soldier, tells the Reds and Blues about where they landed and why it was so important for him to find
Ready...Aim...
The Reds and Blues begin fortifying their defenses for an imminent attack. Meanwhile, Lopez 2.0 gets a dastardly plan.
Fire
The Reds and Blues engage in a fierce battle against Locus and the Federal Army.
Lost But Not Forgotten
Tucker, Caboose, Grif, and Simmons join the New Republic army in order to rescue their friends.
Oh Captains, My Captains
The infiltration of a mining facility goes haywire for the New Republic.
Hit and Run
Felix and Tucker take a group of Republic soldiers to blow up a Federal Army outpost.
Something Else Entirely
Kimball makes a deal with the Reds and Blues to assemble a small team in five days to go rescue their friends before the
Teaming with Problems
The Reds and Blues run into problems while forming their elite rescue team.
Training Daze
The Reds and Blues begin their training with their chosen recruits.
Reflections
Kimball talks to Tucker about Felix's past and his connection to Locus.
Self Assessment
The Reds and Blues begin their rescue mission ahead of schedule without the recruits.
Thin Ice
The Red and Blue captains arrive at the compound and attempt to break in.
The Federal Army of Chorus
Weeks before their encounter with their friends, Wash, Sarge, Donut, and Lopez discover the Federal Army of Chorus' true
Cloak and Dagger
Together once again, the Reds and Blues learn the truth about Chorus' conflicting factions and come up with a solution t
Long Time No See
Weeks before rescuing their friends, Carolina and Epsilon infiltrate an F.A.C. Munitions Plant in order to obtain data f
The Reunion
Now reunited, Carolina and Epsilon inform the Blood Gulch Crew on the Mercenary team and the group plan out their next m
Catch Up, No Mustard
The Blood Gulch Crew further analyze the manufactured alien tech.
Crash Site Crashers
The Blood Gulch Crew search the two halves of the UNSC ship at crash sites Bravo and Alpha.
Accentuate the Interrogative
After nearly being ambushed by a space pirate, the Blood Gulch Crew interrogate the enemy.
Out of the Frying Pan
The Federal Army of Chorus and the New Republic prepare for their upcoming battle.
Multiple Choice
The Reds and Blues ponder on whether to accept Felix and Locus' deal. Meanwhile, the New Republic infiltrate Armonia.
Fed vs. New
The Blood Gulch Crew take on the Space Pirates, while the Federal Army and the New Republic battle it out.
You Know Who We Are
After having the Feds and Rebels come to a truce, the Blood Gulch Crew uncover the secret behind the identity of Control
Prologue
The space pirates raid the UNSC Tartarus for prisoners to recruit into their ranks
Capital Assets
Grif searches for Kimball in the crowded city of Armonia, showing off just how much life has changed on Chorus since the
What's Yours is Ours
The Blood Gulch Crew seek help from Dr. Grey in order to gain more information on the alien temple.
Tourist Trap
Tucker, Sarge, Caboose, and Doctor Grey investigate the alien artifact left by the Space Pirates.
No Fighting in the War Room
The Reds and Blues plan their next move after the activation of the alien temple.
Along Came a Spider
The Blood Gulch Crew, Rebels and Feds head out on their missions, while the Chairman has a talk with Locus and Felix.
Locus of Control
The space pirates take a deeper look into the jungle temple, while Sharkface creates a new look for himself.
Test Your Might
Carolina, Dr. Grey, and the Blues discover secrets at the energy portal.
You Better Watch Out
The Away Team has questions, Santa has answers… and a ridiculous name.
Temple of the Key
Both squads attempt to find a way out of their current situations.
Dish Best Served
Carolina battles Sharkface while the assault team execute their getaway.
Off - Key
Felix pursues a fleeing Doyle in order to obtain the key.
The Thin Fed Line
The Reds and Blues attempt to unite the Feds and Rebels while Carolina has a word with Epsilon.
Counseling
The Reds and Blues have Doc hold a counseling session to try and improve Doyle and Kimball's relationship while Locus as
Armonia, Part 1
The Space Pirates attack Armonia, forcing the Reds and Blues to make a swift getaway plan.
Armonia, Part 2
The Reds and Blues must make a sacrificial choice in order to escape the Capital.
All or Nothing
The people of Chorus have lost so much. If they don't act soon, they'll lose everything.
Great Destroyers
It's the rematch of the century. Place your bets.
The End is Near
The Freelancers have done their part. Now it's up to the Reds and Blues to finish it.
The End
One final push.
Room Zero
A team navigates a perilous, kilometer-long tunnel. Their mission: rescue Sarge and Tex from captivity, but Room Zero pr
From Stumbled Beginnings
Basic training gets chaotic as three recruits face unexpected challenges. Their insubordination leads to a dangerous rec
Fifty Shades of Red
Several Red soldiers compete for Sarge's position. A series of intense tryouts tests their communication and leadership
Why They're Here
Captain Flowers orchestrates a complex operation, securing a crucial element for a remote simulation.
The Brick Gulch Chronicles
The Reds and Blues' latest adventure involves a surprisingly philosophical discussion about existence, interwoven with a
Orange Is the New Red
The Reds of Blood Gulch Outpost #1 aren't the only soldiers in the galaxy hunting down dirty Blues.
Invaders from Another Mother
Red Army Unit FH57 has stumbled upon Blood Gulch. Their primary directive? Destroy all the Blues. Their game plan? Terri
The #1 Movie in the Galaxy: 3
The stunning conclusion to the epic trilogy nobody ever asked for.
Club
Paint the town red.
Call
Complications may arise.
Consequences
There are no rewards or punishments.
Fight the Good Fight
Attention soldiers! The [ENEMY COLOR] Army is upon us! Only YOU can stop them! Join the [FRIENDLY COLOR] Army today!
Meta vs. Carolina: Dawn of Awesome
The top of the Freelancer leader board is taking on the scariest mute in the galaxy. All bets are off! It's time for a D
Grey vs Gray
Tensions run high between mortal enemies! Locked in a room with each other, they will have to put aside their difference
Caboose's Guide to Making Friends
Friendship is a deep and multi-layered concept... that Caboose will happily teach you everything about.
Head Cannon
Towards the end of the Blood Gulch Chronicles, Omega made his way into the minds of several of the Reds and Blues... and
Get Bent
While trapped inside the Epsilon Storage Unit, Church relived multiple iterations of his memories in an attempt to reuni
Red vs. Blue: The Musical
New weaponry sparks an unexpected song-and-dance number as the Reds and Blues debate names.
Red vs. Blue: Mr. Red vs. Mr. Blue
Everyone talks about the great adventures of the Reds and Blues, but have you ever stopped to think about what they did
Red vs. Blue: RvB Throwdown
The battle between the Reds and Blues won't be fought with traditional weaponry... it will be fought with the sickest of
The Triplets
The agents of Project Freelancer were the best of the best, but even the best have their worst.
The "Mission"
Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know wh
Immersion: Warthog Flip
Since the beginning of Blood Gulch, the iconic UNSC Warthog could be flipped with the push of a button... But surely it'
Red vs. Blue vs. Rooster Teeth
After years travelling the galaxy and going on all sorts of adventures, it's finally time for the Reds and Blues... to m
Prologue
In the wake of a violent assault on a UNSC supply depot, one reporter is determined to find out the true motivations of
The Chronicle
IDA Reporter Dylan Andrews begins her search for the Reds and Blues in Blood Gulch Canyon with the help of a new cameram
The Mother of Destruction
The search for the Reds and Blues takes Dylan and Jax to the crashed remains of Project Freelancer. While Dylan struggle
Chorus Lessons
Dylan's search concludes on the Planet Chorus, the last known hang out of the Reds and Blues before they vanished and em
Previously On
Investigative Journalist Dylan Andrews sits down with the notorious Reds and Blues to finally hear the full story of the
Reacts
The message sent by Kimball spurs the Reds and Blues into immediate action. Tucker and Caboose leap to the rescue, while
Nightmare on Planet Evil
On the search for Church, the Reds and Blues face their deepest fears in a haunted city.
A Fistful of Colours
It's all been leading to this. On a desert planet in the middle of nowhere, the Reds and Blues find themselves face to f
Rigged
The Reds and Blues get to know the Blues and Reds better and discover a familiar face among their ranks.
Battlescars
Agents Carolina and Washington have successfully followed the trail of missing Freelancers to the beach house of a forme
Belly of the Beast
Blocked by the Reds and Blues, Dylan decides to try and seek answers on her own. Sarge finally gets a shot at stardom.
Blue vs. Red
In a box canyon in the middle of nowhere, two teams are locked in a stalemate over a game of capture the flag. This is B
Blue vs. Red - Part 2
A pair of Freelancers break the stalemate in the action-packed finale of the Desert Gulch Chronicles.
True Colors
The Reds and Blues begin to suspect their colorful counterparts of sinister designs.
Objects in Space
With the fate of the Reds and Blues hanging in the balance, one robot boldly goes where no one has gone before.
Grif Does A Rescue
Sarge finally gets his wish as the Blues and Reds deal with an unexpected intruder. The gang learns the hard truth about
Quicksave
Free from their confinement; Carolina, Washington, and Locus make plans for the gang's escape. Sarge struggles with diff
Desolation
The Reds and Blues are shaken in the aftermath of their daring escape. Dylan phones a friend for answers about Loco's cr
Red vs Red
It's all out war between the Reds and Blues and their evil counterparts. The gang must overcome terrible odds to stop Te
Blue vs Blue
It's Red vs. Red and Blue vs. Blue in the action-packed penultimate episode of Season 15. Temple is on the verge of acco
Epilogues
Season 15 concludes with a mysterious visit from an old friend. Dylan finds her ending.
The Shisno
The beginning of a new adventure for the Reds and Blues picks up right where the last one left off - a conversation abou
Incendiary Incidents
The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throw
Lost Time
Adrift in time and space, the Reds and Blues attempt to make sense of Donut's cryptic message. Sarge reopens old wounds.
Sis and Tuc's Sexellent Adventure
Tucker and Sister go on a side quest to settle a romantic argument. Grif yells at children.
Headshots
Sarge and Simmons take their new Red Team recruits on a mission to settle an old score. Powerful forces meet on Starseed
A Pizza the Action
Grif and Doc struggle to invent pizza. Tucker and Sister get wasted.
It Just Winked At Me
Two of the Reds and Blues engage in mortal combat against King Atlus' champion. Huggins says hi.
Recovery
On the planet of Chorus, Agent Carolina helps Washington with the final stages of his recovery. Meanwhile in the distant
Walk and Talk
Agents Carolina and Washington visit with Dylan's time travel expert. Grif gets his steps in.
Caboose's Travels
Caboose shares his vacation photos. In the distant past, the King of England receives an unexpected guest.
Sword Loser
Huggins makes her plea to the Cosmic Powers. Grif's wish comes true.
Docudrama
The Reds and Blues reunite behind the scenes of Jax's movie production. Grif attempts to wrangle cats.
A Time For Hammers
The Cosmic Powers reveal the mythic origins of their war against Chrovos. The Reds and Blues learn their part in the bat
Lights Out
Tucker struggles to cope with the truth about Washington. A sleeping giant wakes.
Paradox
In the season finale of the Shisno Paradox, Carolina leads the Reds and Blues in a time travel rescue mission to save Ag
A Stitch in Time
After the paradox destroys time, The Reds and Blues are forced to relive their pasts on loop while Genkins tries to crea
Everwhen
Donut travels through time to try and save his friends from being trapped in the Singularity.
Schrödingin'
After tracking down Washington's location, Donut tries to recruit him into helping him save the other Reds and Blues.
Breaching the Torus
Donut and Washington attempt once again to save the other Reds and Blues, while Genkins does everything in his power to
The Not-So-Good Ol' Days
Washington attempts to track down Carolina in the past and convince her to come with him to Blood Gulch to reunite with
Self-Fulfilling Odyssey
Donut and Washington succeed in restoring the Reds and Blues and blow Genkins cover.
Limbo
Donut brings the other Reds and Blues up to speed, while they question his reliability.
Finally
The Reds and Blues begin to undo Genkins meddling while he is severely outnumbered and hopeless to stop them.
Succession
Washington braces himself for a sacrifice he has to make while Genkins resorts to drastic measures to stop the Reds and
Killing Time
The Reds and Blues try to find a way to stop Genkins before he can break time, while Genkins falls down further into Ins
Omphalos
The Reds and Blues are forced to live through their worst fears while Donut tries to find a way into the labyrinth to sa
Theogeny
Donut and Doc liberate the Reds and Blues from the labyrinth and prepare for the final confrontation with Genkins, howev
Viper
Before Washington can secure a strange alien artifact, a mysterious syndicate known as Viper attacks his base. Meanwhile
Recovery
Carolina acquires a new team in Shatter Squad; do they have what it takes? Zero and Phase track the coordinates to an an
Duo
While investigating the incident at Falcon Base, West and Raymond encounter a formidable foe. Shatter Squad prepares to
Encounter
Failing on all fronts, Shatter Squad is at odds with themselves as they reflect on their battle with Viper.
Sideways
Shatter Squad races to a secluded Fort Operating Base. The Mission: Protect Lavernius Tucker and prevent his sword from
Shattered
West reveals more about his past while Shatter Squad licks their wounds. Zero gives the team one final taunt.
For Power Pt. 1
Zero is moments away from achieving the ultimate power! Can Shatter Squad stop him in time? The clocks ticking...
For Power Pt. 2
Locked in the deadliest fight of their lives, does Shatter Squad have what it takes to save the fate of the World?
Shatter Squad Needs a Pet
Agents Raymond and One call the team together for a very important meeting to discuss bringing in Shatter Squad’s newe
Night of the Living Dad
The Squad stages an intervention with spooky results.
Walk & Talk
Remember when this show was about a bunch of ragtag misfits walking and talking about life's greatest mysteries?
Beach Episode
Raymond cooks up a budget-conscious outing for the entire family.
Freaky Friday
The ever-bickering Phase and East are forced to spend some time in each other’s shoes, literally. Spoiler alert: they
The One With the Escape Room
It's exactly what we said it is.
Phase's Reputation
Please don't start rumors.
The Unbearable Lightness of Zero
How does a power-hungry megalomaniac start his day? Shatter Squad has a plan to take down Viper, the only question is wh
Buzz-Kill
Close the door! You're lettin' in bugs!
Special Guestmas
We wish you a special guestmas!
Hard Boiled
Murder! Suspense! Intrigue! Breakfast for dinner...